Create a Future City using 3d Renders and Photoshop Techniques

By | Image Manipulation | 8 Comments

Step 18

Goto the website Turbo Squid and download the ‘SFighter’  (http://www.turbosquid.com/FullPreview/Index.cfm/ID/274642), unzip and save to a convenient location. Now Import the model as a 3D layer. as you did in step 5, and position under the top Color Balance adjustment layer Double-click the texture icon (‘CSfighter_03_CLR’) and it will open as a ‘child’ document.

Now to modify the texture. Add a Color Balance adjustment layer, setting the Midtones sliders to Red – +35 and Blue – 66.  When you’re done, flatten and save. Your modified texture will now automatically update on the model.

fixing the texture fcs18 Create a Future City using 3d Renders and Photoshop Techniques

Put the spacecraft in a new group folder under the top Color Balance adjustment layer and label it ‘Vehicles; activate 3D mode and use the Drag, Rotate, Roll and Slide tools to position as shown.

Now go to the Light Settings drop-down menu and select the preset that best suits the model- we chose White Lights because it gave a greater contrast When you’re done, hit the tick icon to accept the settings.

lights and color balance for 3d model fcs20 Create a Future City using 3d Renders and Photoshop Techniques

Step 20

Duplicate the ‘Spacecraft’ layer a couple of  times, then use the Drag and Slide tools to distance them in the scene. When you’re happy, target all three layers and Rasterize them.

Next use a soft-edged brush to add some engine glows using a pale yellow on a new layer, varying the brush size as you work. Build up the effect by using white on another layer.

lghts for engines fcp20 Create a Future City using 3d Renders and Photoshop Techniques

Step 21

Use smaller vehicles within the ‘Vehicle’ group folder. We used the ‘Scout ship’ from http://www.users.on.net/~sparky/models.htm.

Although you can use any model you wish. This model lacks texture, but used In the distance looks fine. After rasterizing, merge to one layer and use Photoshop’s Replace Color on the cockpit then clip a Hue/Saturation adjustment layer, dropping the Red and Cyan to -1 00.

distant space craft fcs21 Create a Future City using 3d Renders and Photoshop Techniques

Step 22

Target the top Color Balance adjustment layer and hit shift/Ctrl+Alt+E to Stamp Visible (this creates a composite layer from all visible layers), Give the new layer a Gaussian Blur of 2px and drop the Opacity to 80%. Bring the foreground back into focus by adding a layer mask and dragging a Linear gradient from the bottom.

Finally, generate selections from the three foreground spacecraft, ensure White IS set as your Foreground Color, hit delete and you’re done!

depth of field fcs22 Create a Future City using 3d Renders and Photoshop Techniques

Pages: 1 2 3 4 5

Related Posts

  • Create a half man half horse Centaur in Photoshop
  • Create a Photoshop Mermaid Image Manipulation
  • Paint a Fiery Explosion in Photoshop
  • Photoshop File Types and Extension Formats
  • Create a Robotic Angel using Lineart and Textures

Comments